Vulkan run time libraries 1.0.42.1 là gì

This page provides links to both Vulkan 1.2 general release drivers, and developer beta drivers.

Vulkan 1.2 General Release Driver Downloads

Vulkan 1.2, including support for the Vulkan Ray Tracing extensions, is available for Windows and Linux in our general release drivers here:

Windows

Linux

NVIDIA SHIELD TV

Vulkan Beta Driver Downloads

Windows driver version 472.85 and Linux driver version 470.62.16 contain newly released Vulkan features and bug fixes for Vulkan developers.

Windows driver version 472.85 and Linux driver version 470.62.16 contain newly released Vulkan features and bug fixes for Vulkan developers.

Windows 472.85

Linux 470.62.16

Vulkan Beta Driver Release Notes

The latest Vulkan 1.2 specification can be found here: https://www.khronos.org/registry/vulkan/

NVIDIA provides full Vulkan 1.2 support and functionality on NVIDIA GeForce and Quadro graphics card with one of the following Ampere, Turing, Volta, Pascal and Maxwell (first and second generation) based GPUs:

    Ampere GPU Architecture
    • GeForce RTX: GeForce RTX 3090, GeForce RTX 3080 Ti, GeForce RTX 3080, GeForce RTX 3070 Ti, GeForce RTX 3070, GeForce RTX 3060 Ti, GeForce RTX 3060
    • NVIDIA RTX: NVIDIA RTX A6000, NVIDIA RTX A5000, NVIDIA RTX A4000, NVIDIA RTX A2000
    Turing GPU Architecture

    GPUs starting with the Turing family expose several Vulkan extensions giving developers access to advanced features like ray tracing, mesh shaders, variable rate shading and texture-space shading.

    • TITAN: NVIDIA TITAN RTX
    • GeForce RTX: GeForce RTX 2080 Ti, GeForce RTX 2080 SUPER, GeForce RTX 2080, GeForce RTX 2070 SUPER, GeForce RTX 2070, GeForce RTX 2060 SUPER, GeForce RTX 2060
    • GeForce GTX: GeForce GTX 1660 Ti, GeForce GTX 1660 SUPER, GeForce GTX 1660, GeForce GTX 1650 SUPER, GeForce GTX 1650 Ti, GeForce GTX 1650, GeForce MX250, GeForce MX230
    • Quadro: Quadro RTX 8000, Quadro RTX 6000, Quadro RTX 5000, Quadro RTX 4000, Quadro RTX 3000, Quadro T2000, Quadro T1000
    Volta GPU Architecture
    • TITAN: NVIDIA TITAN V
    • Quadro: Quadro GV100
    Pascal GPU Architecture
    • TITAN: NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal)
    • GeForce: GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030, GeForce MX150,
    • Quadro: Quadro GP100, Quadro P6000, Quadro P5200, Quadro P5000, Quadro P4200, Quadro P4000, Quadro P3200, Quadro P3000, Quadro P2200, Quadro P2000, Quadro P1000, Quadro P620, Quadro P600, Quadro P520, Quadro P500, Quadro P400
    Maxwell 2 GPU Architecture
    • TITAN: GeForce GTX TITAN X
    • GeForce: GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 980M, GeForce GTX 970, GeForce GTX 970M, GeForce GTX 965M, GeForce GTX 960, GeForce GTX 950,
    • Quadro: Quadro M6000 24GB, Quadro M6000, Quadro M5500, Quadro M5000, Quadro M5000M, Quadro M4000, Quadro M4000M, Quadro M3000M, Quadro M2200, Quadro M2000
    Maxwell 1 GPU Architecture
    • GeForce: GeForce GTX 960M, GeForce GTX 950M, GeForce 945M, GeForce 940MX, GeForce 930MX, GeForce 920MX, GeForce 940M, GeForce 930M, GeForce GTX 860M, GeForce GTX 850M, GeForce 845M, GeForce 840M, GeForce 830M, GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce MX130
    • Quadro: Quadro M2000M, Quadro M1000M, Quadro M600M, Quadro M500M, Quadro M1200, Quadro M620, Quadro M520, Quadro K2200M, Quadro K620M

For any bugs or issues, please file a bug through the developer website: https://devtalk.nvidia.com/

Vulkan Beta Driver Release Updates

December 7th, 2021 – Windows 472.85, Linux 470.62.16

  • Fixes:
    • Fixed Vulkan Video encode bitstream size and RESULT_WITH_STATUS_BIT_KHR query reporting
    • Fixed VK_IMAGE_CREATE_EXTENDED_USAGE_BIT with vkGetPhysicalDeviceImageFormatProperties
    • Fixed vertexStrideDynamic with VK_NV_device_generated_commands

November 24th, 2021 – Windows 472.77, Linux 470.62.13

  • New:
    • VK_EXT_depth_clip_control
  • Fixes:
    • Fixed some unset VkVideoDecodeH264CapabilitiesEXT query fields
    • Fixed VK_TIME_DOMAIN_DEVICE_EXT query on SLI platforms

November 17th, 2021 – Windows 472.69, Linux 470.62.12

  • New:
    • VK_EXT_border_color_swizzle
    • VK_EXT_image_view_min_lod
    • Vulkan Video APIs updated to 1.2.199
      • Updated Vulkan Video Capabilities according to the new Video spec
  • Fixes:
    • Fix for 64-bit atomics not working under some conditions
    • Handle VkRenderingFragmentShadingRateAttachmentInfoKHR.imageView with a VK_NULL_HANDLE correctly

November 2nd, 2021 – Windows 472.55, Linux 470.62.07

  • New:
    • VK_KHR_dynamic_rendering
    • Added support for bufferDeviceAddressCaptureReplay [Linux]
  • Fixes:
    • Fixed a regression which prevented DisplayPort and HDMI 2.1 variable refresh rate (VRR) G-SYNC Compatible monitors from functioning correctly in variable refresh rate mode, resulting in issues such as flickering [Linux]
    • Optimized the Vulkan fullscreen presentation path for X11 and direct-to-display swapchains [Linux]
    • Fixed a compiler bug with Ray Tracing shaders which could cause shader execution timeouts, resulting in device loss
    • Treat video encode VUI parameters as optional to avoid driver crash when they are omitted, which is valid usage

October 6th, 2021 – Windows 472.33, Linux 470.62.05

  • New:
    • VK_KHR_format_feature_flags2
    • VK_KHR_maintenance4
    • Vulkan video updates:
      • Update the VK_KHR_video_queue implementation to properly support VK_QUERY_TYPE_RESULT_STATUS_ONLY video queries
      • Improve the support for VK_KHR_video_decode_queue out-of-order parallel command buffer recording for the video decode operations
  • Fixes:
    • Fixed issue with vkCmdBindDescriptorSets and unreferenced dynamic UBO/SSBO descriptors
    • Fixed issue with FragCoord and Centroid qualifier
    • Fixed an issue where unreferenced descriptor bindings were sometimes not ignored properly
    • Fixed a bug where VK_NVX_binary_import was advertised as supported on unsupported platforms which caused calls to vkCreateDevice to fail if applications attempted to enable VK_NVX_binary_import on such platforms

September 7th, 2021 – Windows 472.02, Linux 470.62.02

  • New:
    • VK_KHR_shader_integer_dot_product
    • VK_EXT_direct_mode_display [Windows]
    • VK_EXT_load_store_op_none
    • VK_EXT_pageable_device_local_memory [Windows]
    • VK_EXT_primitive_topology_list_restart
  • Fixes:
    • Fixed issue with vertex shader interpolation qualifiers of unused input attributes
    • Fixed issue with host-visible device local memory and capture/replay
    • Fixed issue accessing individual components of barycentric inputs

August 6th, 2021 – Windows 471.69, Linux 470.56.05

May 13th, 2021 – Windows 458.36, Linux 455.50.19

  • New:
    • VK_EXT_provoking_vertex
  • Fixes:
    • Added support for Vulkan provisional video session picture parameters objects

April 19th, 2021 – Windows 458.20, Linux 455.50.14

April 13th, 2021 – Windows 458.17, Linux 455.50.12

March 4th, 2021 – Windows 458.06, Linux 455.50.10

  • Fixes:
    • Fixed an issue with vkCmdSetViewport when firstViewport is non-zero
    • Fixed a memory fault when using some smaller dimensions of sparse images
    • Fixed an issue where vkCreate{Graphics,Compute}Pipeline would sometimes crash when the shaders contained resources with no set/binding
    • Fixed corruption that sometimes occured with shadow rendering with image arrays
    • Fixed a bug with the host-visible device-local memory heap, where if an allocation failed due to space constraints, it could cause the application to crash on future Vulkan function calls
    • Fixed a potential crash when clearing images with multiple layers
    • Fixed a bug where using ray tracing extensions on multi-GPU setups could result in application instability if the GPUs did not match [Linux]
    • Fixed a bug where vkCreateSwapchain could cause the X Server to crash when an invalid imageFormat was provided [Linux]

February 15th, 2021 – Windows 457.96, Linux 455.50.07

  • New:
    • VK_KHR_synchronization2
  • Fixes:
    • Fixed handling of VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT for variable size descriptor bindings
    • Fixed the present tearing that occured in some situations [Windows]

February 2nd, 2021 – Windows 457.91, Linux 455.50.05

  • Fixes:
    • Fixed bug with indexed ray payloads
    • Fixed a bug where calls to vkCreateDevice could fail on Ampere GPUs when ray tracing extensions were enabled and the application was running within the Steam Linux Runtime [Linux]

January 27th, 2021 – Windows 457.88, Linux 455.50.04

  • Fixes:
    • Fixed a bug in a stencil-buffer optimization that could occasionally result in VK_ERROR_DEVICE_LOST

January 25th, 2021 – Windows 457.84, Linux 455.50.03

January 19th, 2021 – Windows 457.83, Linux 455.50.02

  • New:
    • Support for linear images in host-visible video memory
  • Fixes:
    • Fixed a crash Vulkan swapchain initialization on older versions of Windows 10 [Windows]
    • Fixed VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT semaphore export support [Windows]
    • Fixed an issue with OpenGL where imported Vulkan buffers would fail with GL_OUT_OF_MEMORY when marked as resident [Linux]

December 16th, 2020 – Windows 457.67, Linux 455.46.04

  • New:
    • VK_NV_acquire_winrt_display [Windows]
  • Fixes:
    • Fixed a crash from vkCreateGraphicsPipelines when certain blend operations were used with scalar outputs from the fragment shader
    • Fixed the X driver’s composition pipeline (used, e.g., for X desktop rotation, “ForceCompositionPipeline”, and some OpenGL Swap Group configurations) to correctly preserve color precision in depth 30 [Linux]

November 23rd, 2020 – Windows 457.44, Linux 455.46.02

November 11th, 2020 – Windows 457.33, Linux 455.46.01

  • New:
    • VK_NV_fragment_shading_rate_enums
  • Fixes:
    • Perform fragment depth value clamping to [0,1] when the application doesn’t enable VK_EXT_depth_range_unrestricted

November 2nd, 2020 – Windows 457.17, Linux 455.34.01

  • New:
    • NVIDIA GeForce RTX 3070 support
  • Fixes:
    • Fixed an issue with VK_ACCESS_MEMORY_{READ,WRITE}_BITs when used as part of a render pass
    • Fixed an issue where Vulkan applications would fail to initialize if the connected X11 Server did not expose support for GLX [Linux]

October 20th, 2020 – Windows 457.00, Linux 455.26.02

October 9th, 2020 – Windows 456.80, Linux 455.26.01

  • Fixes:
    • Reduce host memory consumption for descriptor memory when VkDescriptorSetVariableDescriptorCountAllocateInfo is used
    • Handle SPIR-V 1.4 non-Input/Ouput entry point variables correctly
    • Fixed a blending optimization that sometimes produced an incorrect result
    • Fixed SPIR-V intersection shader compilation issue when multi entry point ray tracing modules are used

September 29th, 2020 – Windows 456.62, Linux 455.22.04

  • New:
    • Rebased to r455 driver branch, which adds Ampere GPU family support
    • VK_EXT_global_priority support for Windows 10 with hardware scheduling enabled
      • Application needs to have the SeIncreaseBasePriorityPrivilege enabled to get higher priorities
    • VK_EXT_shader_image_atomic_int64
    • VK_KHR_copy_commands2
    • Allow importing external host memory as cached
  • Fixes:
    • Fixed a bug in a barrier optimization that allowed some back-to-back copies to run unordered

September 9th, 2020 – Windows 452.28, Linux 450.56.11

  • Fixes:
    • Fixed a bug in a SPIR-V optimization that may cause conditional blocks to not execute
    • Fixed a bug where calls to vkGetRandROutputDisplayEXT with unexpected inputs would generate X11 protocol errors [Linux]

August 7th, 2020 – Windows 451.98, Linux 450.56.06

July 20th, 2020 – Windows 451.79, Linux 450.56.02

  • New:
    • VK_EXT_image_robustness
    • VK_EXT_shader_atomic_float
  • Fixes:
    • Fixed flipping behavior of X11 swapchains that have more than 2 images [Linux]

July 9th, 2020 – Windows 451.74, Linux 450.56.01

  • New:
    • Rebased beta driver to r450 driver release branch
    • Added support for the VkPhysicalDeviceRayTracingFeaturesKHR.rayTracingIndirectTraceRays ray tracing feature
    • VK_NV_device_diagnostics_config
  • Fixes:
    • Make the pSizes parameters of vkCmdBindVertexBuffers2EXT be relative to the pBuffers+pOffsets
    • Fixed potential crash in the first vkQueuePresentKHR() call after creating a new VkSwapchainKHR with a non-NULL oldSwapchain
    • Fixed potential crash in vkCmdBeginRenderPass() when using VK_EXT_sample_locations

June 23rd, 2020 – Windows 443.41, Linux 440.66.17

  • New:
    • VK_EXT_extended_dynamic_state
    • VK_EXT_external_memory_host [Linux]
  • Fixes:
    • Improved performance of vkCmdMultiDraw*IndirectCount on Pascal and earlier GPUs

May 26th, 2020 – Windows 443.24, Linux 440.66.15

  • Fixes:
    • Fixed 16-bit SMin/SMax
    • CPU performance improvements for VkFence creation and usage [Linux]
    • Fixed a bug where vkUpdateDescriptorSetWithTemplate would ignore the stride parameter for some VkDescriptorType values
    • Fixed an issue with the Optimus layer selecting the iGPU when there was an application profile with Auto-select as the preferred graphics processor [Windows]
    • Fixed layout of compute shader shared memory that may have resulted in a compiler crash
    • Fixed a bug where vkCreateSampler would fail with no borderColor data, even though it wasn’t needed
    • Fixed a compiler issue processing image operation with extra unused coordinate operand components
    • Fixed writing to dynamically indexed vec2 and vec3 fragment color outputs

May 11th, 2020 – Windows 443.15, Linux 440.66.14

  • New:
    • Added support for the VkPhysicalDeviceRayTracingFeaturesKHR.rayTracingPrimitiveCulling ray tracing feature
  • Fixes:
    • Fixed the returned pCheckpointDataCount value for vkGetQueueCheckpointDataNV when there are less than the requested values
    • Process the VkTimelineSemaphoreSubmitInfo structure correctly for vkQueueBindSparse
    • Fixed vec3 immediate indexing in ray tracing shaders

May the 4th, 2020 – Windows 443.09, Linux 440.66.12

  • New:
    • VK_EXT_custom_border_color
    • VK_EXT_private_data
    • VK_EXT_robustness2
  • Fixes:
    • Fixed a visual glitch with Vulkan applications when falling out of flipping on certain desktops such as GNOME [Linux]

April 24th, 2020 – Linux 440.66.11

  • Fixes:
    • Fixed several synchronization bugs that could momentarily lock up the X server when moving/resizing/focusing OpenGL and Vulkan windows when PRIME Sync is enabled [Linux]
    • Fixed a bug which caused horizontal lines to corrupt full screen Vulkan applications [Linux]

April 18th, 2020 – Windows 442.98, Linux 440.66.09

  • New:
    • Added support for more acceleration structure vertex formats
  • Fixes:
    • Fixed some VkPhysicalDeviceRayTracingFeaturesKHR to be advertised correctly for the current GPU
    • Fixed potential crash when pipeline pInputAssemblyState is NULL for mesh shaders
    • Fixed memory alignment and type for ray tracing scratch memory
    • Fixed some issues with ray tracing queries
    • Fixed an issue with ray tracing pipeline creating with pipeline libraries
    • Fixed some window state transitions when using HDR [Windows]

April 2nd, 2020 – Windows 442.88, Linux 440.66.08

  • New:
    • Added beta support for Ray Queries
      • VkPhysicalDeviceRayTracingFeaturesKHR.rayQuery is now VK_TRUE
      • SPIR-V: SPV_KHR_ray_query
      • GLSL: GLSL_EXT_ray_query
  • Fixes:
    • Improve performance of large host-visible VkDeviceMemory allocations
    • Fixed YCbCr copy of multi-plane images

April 1st, 2020 – Windows 442.86, Linux 440.66.07

  • New:
    • Multi thread-capable deferred ray tracing pipeline creation
    • Allow presenting from queue families which only expose VK_QUEUE_COMPUTE_BIT when using XCB in addition to Xlib surfaces [Linux]
  • Fixes:
    • Added a workaround for Linux Steam Play title DOOM Eternal, which overrides application requested memory locations, to ensure performance-critical resources be placed in video memory [Linux]
    • Correctly cap the drawCount for vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount on Turing GPUs
    • Fixed descriptor indexing with large arrays and large blocks

March 24th, 2020 – Windows 442.81, Linux 440.66.04

  • Fixes:
    • Fixed handling of offsets in VkAccelerationStructureBuildOffsetInfoKHR
    • Fixed a bug which could cause DXVK applications to crash when running on Optimus laptops [Windows]

March 19th, 2020 – Windows 442.77, Linux 440.66.03

  • Fixed:
    • Fix for geometry flags in VK_KHR_ray_tracing

March 17th, 2020 – Windows 442.75, Linux 440.66.02

February 19th, 2020 – Linux 440.58.02

  • Fixed:
    • Fixed a regression which added syntax errors into the default application profiles configuration file [Linux]

February 15th, 2020 – Windows 442.36, Linux 440.58.01

  • New:
    • VK_KHR_shader_non_semantic_info
    • VK_EXT_tooling_info
  • Fixed:
    • Fixed a regression which caused some Vulkan titles to crash on swapchain
      recreation. This was known to affect the following Vulkan titles [Linux]:
      • F1 2017
      • Rise of the Tomb Raider
      • DiRT 4
    • Fixed a visual glitch of Vulkan applications when falling out of flipping (such as when doing alt-tab) [Linux]
      • We are still investigating a glitch that reproduces with the GNOME desktop

January 15th, 2020 – Windows 441.99, Linux 440.48.02

January 8th, 2020 – Windows 441.97, Linux 440.43.02

  • Fixes:
    • Fixed a bug that caused DXVK titles to endlessly loop during shader compilation if no OpSource instruction was present
    • Fixed a build failure “fatal error: drm/drmP.h: No such file or directory” when building for Linux 5.5 release candidates
    • Other minor fixes

December 11th, 2019 – Windows 441.71, Linux 440.43.01

  • New:
    • Rebased Vulkan beta driver to r440 release branch
  • Fixes:
    • Fix rendering to 3D depth/stencil image slices
    • Improvements to Vulkan driver startup time
    • Fixed various resource leaks

November 25th, 2019 – Windows 436.65, Linux 435.27.08

November 14th, 2019 – Linux 435.27.07

  • Fixes:
    • Fixed a bug that caused graphical corruption, reducing visibility in caves, in Steam Play title Assassin’s Creed: Odyssey
    • Fixed a bug that caused applications running directly on a display (such as VR HMDs) to tear when a G-SYNC or G-SYNC Compatible monitor is plugged in the system

November 13th, 2019 – Windows 436.64, Linux 435.27.06

  • Fixes:
    • Fixed memory leak after destroying ray tracing pipeline
    • Improved responsiveness of X11 driver when ‘NVIDIA: Wait for channel idle timed out’ messages occur
    • Improved Windows fullscreen exclusive support for non-primary monitors
    • Improved Windows G-Sync support for borderless windows
    • Further improvements when system is under low-memory stress on Windows

November 4th, 2019 – Windows 436.61, Linux 435.27.03

  • New:
    • VK_KHR_separate_depth_stencil_layouts
  • Fixes:
    • Improved behavior in low-memory situations
    • Fixed graphical corruption in Vulkan game F12017
    • Various minor performance improvements
    • Improved Vulkan HDR support for multi-device configurations

October 25th, 2019 – Windows 436.59, Linux 435.27.02

  • New:
    • Added HDR10 passthrough presentation format and color space for Windows 10 RS2+
      • VkFormat – VK_FORMAT_A2B10G10R10_UNORM_PACK32
      • VkColorSpaceKHR – VK_COLOR_SPACE_HDR10_ST2084_EXT
    • Added support for the __GL_SYNC_DISPLAY_DEVICE environment variable for Linux Vulkan applications
  • Fixes:
    • Improved bounds checking and stability for some content
    • Improved unused memory reclamation when running low on system memory for Linux
    • General performance improvements

October 13th, 2019 – Windows 436.56, Linux 435.27.01

  • New:
    • VK_KHR_spirv_1_4
  • Fixes:
    • Fix tearing with mailbox present mode on Windows 10 laptops and SLI platforms

October 7th, 2019 – Windows 436.52, Linux 435.27.00

September 18th, 2019 – Windows 436.39, Linux 435.24.02

  • New:
    • VK_KHR_shader_subgroup_extended_types
  • Fixes:
    • Fixed a regression introduced in 435.19.02 that would cause some applications which use the VK_KHR_display extension to segmentation fault

September 6th, 2019 – Linux 435.19.03

  • Fixes:
    • Fixed a bug which caused corruption in the following DXVK titles:
      • Saints Row IV
      • Saints Row: The Third
    • Fall back to system memory when video memory is full for some driver-internal allocations.
      • This can help fix Xid 13 and Xid 31 cases when video memory is full.

August 29th, 2019 – Windows 436.20, Linux 435.19.02

  • New:
    • Rebased Vulkan beta driver features to the latest 436.15 (Windows) and 435.17 (Linux) general release drivers
    • 8-bit integer support added to VK_NV_cooperative_matrix
      • See here for more info
  • Fixes:
    • General performance imporvements from 436.15 and 435.17

August 12th, 2019 – Windows 426.06, Linux 418.52.20

  • New:
    • VK_KHR_pipeline_executable_properties
  • Fixes:
    • Improved reporting of Xid errors to include the process ID (PID) of the process responsible for the error

July 29th, 2019 – Windows 426.02, Linux 418.52.18

July 17th, 2019 – Linux 418.52.17

  • Fixes:
    • Fixed a bug that could cause heapUsage values reported by VK_EXT_memory_budget to not immediately update after vkFreeMemory was called

July 8th, 2019 – Windows 425.94, Linux 418.52.16

  • New:
    • VK_KHR_imageless_framebuffer
  • Fixes:
    • Improved compatibility with recent Linux kernel release candidates

July 1st, 2019 – Windows 425.89, Linux 418.52.14

  • New:
    • VK_EXT_calibrated_timestamps (Linux)
    • VK_EXT_full_screen_exclusive
    • VK_EXT_shader_demote_to_helper_invocation
    • VK_EXT_texel_buffer_alignment
  • Fixes:
    • Improved compatibility with recently released Linux kernels

June 1st, 2019 – Windows 425.62, Linux 418.52.10

  • New:
    • VK_EXT_fragment_shader_interlock
    • VK_EXT_calibrated_timestamps (Windows)
    • VK_NV_shader_sm_builtins
  • Fixes:
    • Fixes crash when changing presentMode between swapchains

May 22nd, 2019 – Windows 425.58, Linux 418.52.07

April 19th, 2019 – Windows 425.42, Linux 418.52.05

  • New:
    • VK_PRESENT_MODE_IMMEDIATE_KHR present mode is now available for Windows
    • VK_NV_ray_tracing is now available on the following non-RTX GPUs:
      • Pascal: TITAN Xp, TITAN X, GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060 6GB
      • Volta: TITAN V
      • Turing: GeForce GTX 1660 Ti, GeForce GTX 1660
    • VK_NV_coverage_reduction_mode
      • Extension specification will be available soon.
  • Fixes:
    • Fix bug in vkCmdCopyImage with compressed images and some non-zero mipmap level dimensions
    • Fix bug with OpPhi and relaxed precision
    • Some minor performance improvements

April 10th, 2019 – Windows 425.30, Linux 418.52.03

  • New:
    • VK_EXT_pipeline_creation_feedback
    • VK_KHR_surface_protected_capabilities
  • Fixes:
    • Performance improvement for some content on Windows laptops
    • Fix rare startup instability on Windows

March 16th, 2019 – Windows 419.62, Linux 418.49.04

March 1st, 2019 – Windows 419.34, Linux 418.42.02

  • Fixes:
    • Fixes intermittent crash on startup with some content on Windows
    • Fixed a bug which could cause the compiler to crash in some Vulkan games

February 19th, 2019 – Windows 419.09, Linux 418.31.03

  • New Extensions:
    • VK_NV_cooperative_matrix
    • VK_EXT_depth_clip_enable
  • Fixes:
    • Hitman 2 visual corruption on Linux when running with dxvk translation
    • Total War Warhammer II crash or hang when using Alt-Tab on Linux

January 6th, 2019 – Windows 417.63, Linux 415.22.05

  • New Extensions:
    • VK_KHR_depth_stencil_resolve
    • VK_EXT_buffer_device_address
    • VK_EXT_memory_budget
    • VK_EXT_memory_priority (Windows only)
    • VK_EXT_pci_bus_info
  • Improvements:
    • Better pipeline creation performance when there is a cache hit

December 14th, 2018 – Windows 417.42, Linux 415.22.01

  • Improvements:
    • Expose two transfer queues on Pascal and above
    • Increase maximum point size to 2047
    • Increate maximum line width to 64
  • Fixes:
    • Fixed issue with vkCmdDrawIndirectCountKHR and vkCmdDrawIndexedIndirectCountKHR and very large counts.
    • Fixed issue with Sascha Willems “pushconstants” example.

December 2nd, 2018 – Windows 417.23, Linux 415.18.04

  • New Extensions:
    • VK_KHR_shader_float16_int8
    • VK_KHR_shader_float_controls
  • Fixes:
    • Fixes regression with Unity games on Linux

November 28th, 2018 – Windows 417.17, Linux 415.18.02

  • Turing support
  • New Extensions:
    • VK_KHR_swapchain_mutable_format
    • VK_EXT_scalar_block_layout
  • Fixes:
    • VK_EXT_transform_feedback bug fixes

October 14th, 2018 – Windows 399.41, Linux 396.54.09

September 19th, 2018 – Windows 399.32, Linux 396.54.06

  • New Extensions:
    • VK_KHR_driver_properties
    • VK_KHR_shader_atomic_int64
  • Bug fixes:
    • Corruption workaround for DX content running on Vulkan

September 10th, 2018 – Windows 399.28, Linux 396.54.05

August 31st, 2018 – Windows 399.17, Linux 396.54.02

  • New Extensions:
    • VK_EXT_swapchain_colorspace (Windows only)
    • VK_EXT_hdr_metadata (Windows only)
  • Bug fixes:
    • VK_EXT_vertex_attribute_divisor has been updated to version 3
    • Entry point queries for VK_EXT_conditional_rendering have been fixed
    • Missing primitives with some DXVK content has been fixed

August 7th, 2018 – Windows 398.91, Linux 396.51.02

  • New Extensions:
    • VK_NV_device_diagnostic_checkpoints
  • Bug fixes:
    • Fix hang that sometimes occurs after a clear in multisample rendering
    • Fix hang that sometimes occurs when doing a modeswitch while fullscreen
    • Other minor driver and SPIR-V compiler bug fixes

July 12th, 2018 – Windows 398.58, Linux 396.24.10

  • New Extensions:
    • VK_KHR_8bit_storage
    • VK_KHR_create_renderpass2
    • VK_EXT_conditional_rendering
  • Bug fixes:
    • Fixed an intermittent hang of Vulkan applications running fullscreen when flipping is allowed on Linux
    • Various other driver and compiler fixes

May 24th, 2018 – Windows 397.96, Linux 396.24.02

  • Increased maxBoundDescriptorSets limit from 8 to 32
  • New Extensions:
    • VK_KHR_draw_indirect_count
    • VK_EXT_global_priority (Linux only)
    • VK_KHR_get_display_properties2 (Linux only)
  • Bug fixes:
    • Improved stability with Wine on Linux
    • Improve stability of Vulkan on pre-Pascal GPUs
    • Emulate DX shader behavior when necessary
    • Bounds-checking for SSBO variable pointer loads

May 11th, 2018 – Windows 397.76, Linux 396.18.11

  • Pick up the latest fixes from general release driver 397.64

May 7th, 2018 – Linux 396.18.08

  • Fix for the Alt-Tab freeze with DXVK

May 3rd, 2018 – Windows 397.54, Linux 396.18.07

  • Shader compiler bug fixes

April 25th, 2018 – Windows 397.40, Linux 396.18.05

  • Windows driver feature parity with Linux 396.18.02
  • Bug fixes

April 17th, 2018 – Linux 396.18.02

  • New Extensions
    • VK_EXT_descriptor_indexing
  • Increased several resource limits, notably:
    • maxPerStageDescriptorUniformBuffers: 12 -> 15
    • maxPerStageDescriptorSamplers: 4,000 -> 1,048,576
    • maxPerStageDescriptorSampledImages: 16,384 -> 1,048,576
    • maxPerStageDescriptorStorageBuffers: 4,096 -> 1,048,576
    • And many others
  • Shader performance improvements

March 30th, 2018 – Windows 389.20, Linux 387.42.06

March 7th, 2018 – Windows 389.10, Linux 387.42.05

January 5th, 2018 – Windows 388.84, Linux 387.42.01

September 28th, 2017 – Windows 383.18, Linux 381.26.20

  • Full-screen flipping for Linux
    • Improved performance of fullscreen Vulkan applications using X11 swapchains. This optimization will cause more events that trigger an out-of-date swapchain, such as when entering or leaving fullscreen mode. This is commonly encountered when using the alt-tab key combination, for example. Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur. See section 30.8 of the Vulkan specification.
    • Known issue with Quadro and non-composited desktops under some situations. Possible workarounds:
      • Disable flipping in nvidia-settings (uncheck “Allow Flipping” in the “OpenGL Settings” panel)
      • Disable UBB (run ‘nvidia-xconfig –no-ubb’)
      • Use a composited desktop
  • Bug fixes
    • NVX_multiview_per_view_attributes and geometry passthrough shaders
    • Fix subpass dstSubpass=VK_SUBPASS_EXTERNAL handling
    • Fix vkRegisterObjectsNVX and VK_EXT_sample_
    • Fix handling of SPIR-V SSBO layout qualifiers on members
    • Fix atomic operations on some 64-bit types

September 15th, 2017 – Windows 383.12, Linux 381.26.17

  • New Extensions
    • VK_KHR_maintenance2
    • VK_KHR_bind_memory2
    • VK_KHR_image_format_list
    • VK_KHR_sampler_ycbcr_conversion
    • VK_EXT_sample_locations
  • Removed KHX extensions
    • VK_KHX_external_memory_capabilities
    • VK_KHX_external_memory
    • VK_KHX_external_memory_fd
    • VK_KHX_external_memory_win32
    • VK_KHX_external_semaphore_capabilities
    • VK_KHX_external_semaphore
    • VK_KHX_external_semaphore_fd
    • VK_KHX_external_semaphore_win32
    • VK_KHX_win32_keyed_mutex
  • Updated Vulkan loader to 1.0.61.0
  • Minor bug fixes

August 16th, 2017 – Windows 382.96, Linux 381.26.13

  • New Extensions
    • VK_EXT_shader_viewport_index_layer
  • Updated Vulkan loader to 1.0.57.0
  • Fixed potential hang with some semaphore usage patterns
  • Fixed issue with VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX and dynamicCount
  • Other minor bugs fixed

July 31st, 2017 – Windows 382.88, Linux 381.26.11

  • New Extensions
    • VK_KHR_relaxed_block_layout
    • VK_EXT_depth_range_unrestricted
    • VK_EXT_post_depth_coverage
  • Fixed crash with large sparse images

July 14th, 2017 – Windows 382.83

  • Fixed issue with unused compute queue
  • Other minor bug fixes

July 13th, 2017 – Linux 381.26.08, Windows 382.81

June 30th, 2017 – Windows 382.71, Linux 381.26.06

  • Various performance improvements and bug fixes

June 27th, 2017 – Windows 382.68, Linux 381.10.10

June 9th, 2017 – Windows 382.58, Linux 381.26.03

March 27th, 2017 – Windows 377.14, Linux 375.27.15

  • SPIR-V compiler bug fixes
  • Updated Vulkan loader to version 1.0.42.1

March 15th, 2017 – Windows 377.07

  • Bug fixes

March 8th, 2017 – Linux 375.27.14, Windows 377.06

  • Bug fixes

February 28th, 2017 – Linux 375.27.13, Windows 377.01

  • Fix issue with SteamVR shaders

February 27th, 2017 – Linux 375.27.12, Windows 376.98

February 9th, 2017 – Linux 375.27.10

  • Bug fixes

February 1st, 2017 – Linux 375.27.08, Windows 376.80

  • Bug fixes

January 23rd, 2017 – Linux 375.27.07, Windows 376.71

  • Beta support for the new Vulkan extensions:
    • VK_KHR_get_physical_device_properties2
    • VK_KHR_maintenance1
    • VK_KHR_shader_draw_parameters
    • VK_EXT_shader_ballot
    • VK_EXT_shader_group_vote

January 10th, 2017 – Linux 375.27.03, Windows 376.66

  • Vulkan beta drivers with experimental API interop features

July 6th, 2016 – Windows 368.69

  • Public GeForce Game Ready drivers

June 13th, 2016 – Linux 367.27

  • Linux Display Driver

May 23rd, 2016 – Windows 368.22, Linux 367.18

  • Public GeForce Game Ready drivers
  • Bug fixes and performance improvements

May 13th, 2016 – Windows 365.19, Linux 364.19

  • Public GeForce Game Ready drivers
  • Bug fixes and performance improvements

April 8th, 2016 – Windows 364.91, Linux 364.16

  • Updated Vulkan API to 1.0.8
  • Improve pipeline creation performance and multi-threaded scaling
  • Increase our maximum bound descriptor sets from 4 to 8
  • Add support for asynchronous transfer queue
  • Improve VK_EXT_debug_report messages on incorrect API usage and shader compile failure
  • Fix VkImageFormatProperties maxMipLevels property
  • Reduce VkPhysicalDeviceLimits bufferImageGranularity requirement on GM20x GPUs
  • Improve Vulkan support on Optimus platforms
  • Fixes for minor driver and SPIR-V compiler bugs

March 28th, 2016 – Windows 364.72

  • Update Vulkan API to 1.0.5
  • Various performance improvements
  • Various bug fixes

March 21st, 2016 – Linux 364.12

  • Linux UDA drivers

March 10th, Windows 364.51

  • Windows WHQL drivers

March 2nd, 2016 – Windows 356.45, Linux 355.00.29

  • Support Vulkan API version v1.0.4
  • Fix device lost issue with some MSAA resolves
  • Fix vkGetQueryPoolResults() when queryCount=0
  • Fix OpImageQuerySample with images
  • Fix OpVectorExtractDynamic issues with doubles
  • Fix handling of sparse image miptail when the whole image fits within a page
  • Improve vkAcquireNextImageKHR() conformance to WSI spec
  • Improve GL_KHR_vulkan_glsl compatibility when using GLSL directly
  • Improve GPU texturing performance in some cases
  • Improve vkAllocateDescriptorSets()/vkFreeDescriptorSets() performance in some cases
  • Improve vkCmdBindDescriptorSets() performance in some cases
  • Improve vkCmdCopyImage() performance in some cases

February 23rd, 2016 – Windows 356.43, Linux 355.00.28

  • Add support for 64-bit vertex attribute formats
  • Improve performance of vkBindBufferMemory, vkBindImageMemory and vkCreateGraphicsPipelines
  • No longer enumerate Fermi based GPUs in vkEnumeratePhysicalDevices
  • Improved compatibility with recent Linux kernels

February 18th, 2016 – Linux 355.00.27

  • New:
    • GL_NV_draw_vulkan_image
    • VK_NV_glsl_shader
  • Fixes:
    • Linux: Fixed issue with vkAllocateMemory() crashing under some circumstances

Vulkan on NVIDIA Hardware FAQ

1) How do I start using Vulkan in my code base?

NVIDIA Vulkan developer page https://developer.nvidia.com/Vulkan is a great place to start. You can learn from Vulkan presentations and articles as well as NVIDIA demos and SDK samples.

2) Is NVIDIA going to continue to support OpenGL in the future?

NVIDIA is fully committed to invest in OpenGL that our ISVs rely on and will continue to support and improve it. NVIDIA believes in providing maximum functionality with minimal churn to developers. Hence, NVIDIA fully supports both Vulkan and OpenGL.

3) Is NVIDIA Vulkan driver conformant?

Yes, the beta drivers typically pass the latest version of Vulkan conformance. Current conformance status can be found at https://www.khronos.org/conformance/.

4) Does NVIDIA support Vulkan on Linux for Tegra?

Yes. Linux for Tegra drivers can be found at https://developer.nvidia.com/embedded/linux-tegra.

5) Does NVIDIA support Vulkan on Android?

Yes. See https://developer.nvidia.com/vulkan-android for details about NVIDIA Vulkan Android drivers for SHIELD devices.

Here we will learn what are Vulkan Runtime Libraries, their uses, advantages, and method to remove Vulkan Runtime Library from your system:

Gaming has become one of the most popular and important activities that a user can perform on his/her computer. It has even been recognized as one of the most prestigious sports to be played on electronic devices.

Many companies have nowadays started developing completely gaming-oriented devices like gaming PC and gaming laptops, which are loved by most gamers.

Besides developing gaming hardware, many companies have also started developing software that makes it easier for the users to use multiple devices with the system at the same time. In this article, we will talk about one such software, Vulkan, and will discuss what is Vulkan Runtime Libraries. We will also learn how to remove the Vulkan Runtime Library from your system.

What Are Vulkan Runtime Libraries

Vulkan run time libraries 1.0.42.1 là gì

Vulkan run time libraries 1.0.42.1 là gì

For a random viewer, the name Vulkan might be new, and he/she may interpret it as a file or software, but no, Vulkan isn’t any file, software, or virus but is rather a graphic standard.

Let us discuss Vulkan:

Vulkan is the new generation graphic and computes API which contributes to providing users with an enhanced and efficient gaming experience. Vulkan helps its users in connecting various console devices to the system and hence helps in managing them efficiently.

Vulkan not only connects various devices to your system and calibrates them but also makes sure that the graphics work efficiently, thereby making the gaming experience utilized to the maximum.

Its portability feature allows users to fix the fragmentation with the various devices by the layered implementation. This makes it easier for the Vulkan applications to run on various devices. The drivers present in the libraries make it even easier for the users to connect various devices to their system and use them to the best.

Suggested Reading = >> Complete Tutorial For API Testing Tutorial: Beginners Guide

Use Of Vulkan Runtime Library

Vulkan is an advanced platform for graphic standards as it allows its users to target increased performance and also attract the calibration of various console devices to the system. It makes it easier to use various console devices, but also enhances the graphic performance of the system.

There are numerous other advantages, which are enlisted below:

  1. It supports countless numbers of platforms which are beneficial for the users as they need not look for a new API for every console.
  2. It supports batching that makes it easier to enhance the CPU performance which saves the time of the users.

Vulkan supports many games. Some of them are mentioned below:

  1. Doom
  2. Doom3 BFG
  3. Doom Eternal
  4. Counter-Strike: Global Offensive
  5. Mad Max
  6. F1 2017
  7. Roblox
  8. Serious Sam VR: The First Encounter
  9. Serious Sam VR: The Second Encounter
  10. Serious Sam VR: The Last Hope
  11. Dota 2
  12. Vainglory

Advantages Of Vulkan Libraries (adsbygoogle = window.adsbygoogle || []).push({});

There are many advantages of Vulkan Libraries. Some of them are listed below:

  1. It is a single API for the PC as well as for the mobile game graphics. Previously, there were two APIs OpenGL and OpenGL ES, respectively.
  2. It offers more balanced CPU/GPU usage compared to OpenGL API.
  3. Vulkan can distribute work across multiple GPUs efficiently, thereby making it beneficial for the developers.
  4. It also offers parallel tasking and lowers CPU usage.

Also Read = >> Top Game Development Companies

Steps To Check Presence of Vulkan Files In System

It is very important to make sure that the Vulkan files are present in the system.

Follow the steps mentioned below to check the presence of the Vulkan files:

#1) Press the “Windows” button from the keyboard and then click on the “Settings” on the left bar as shown in the image below.

Shortcut: To open settings directly, press Windows+I from the keyboard, and it will open the settings directly.

Vulkan run time libraries 1.0.42.1 là gì

#2) After opening the Settings, a window will open as shown below. Now click on the “Apps”.

Vulkan run time libraries 1.0.42.1 là gì

#3) After clicking on the “Apps”, the new screen will appear as shown in the below image. There will be a search bar on this screen. Type “Vulkan libraries” to see if the Vulkan libraries are present or not.

If they are present, the Vulkan libraries icon will appear as shown in the image below.

Vulkan run time libraries 1.0.42.1 là gì

If they are not present, then the message “We couldn’t find anything to show here. Double check your search criteria” will appear as shown in the image below.

Vulkan run time libraries 1.0.42.1 là gì

Remove Vulkan Runtime Libraries

The doubt might arise: What is the need to uninstall Vulkan from Windows?

Some users have complained about the abnormal working of the Windows Defender after the installation of the Vulkan runtime library. Therefore, Windows allows its users to uninstall Vulkan from Windows by following the steps mentioned below.

#1) Click on the start button and search for “Control Panel” and click on the icon as shown in the image below.

Shortcut: Press Windows + X and from the list of options click on “Device Manager”.

Vulkan run time libraries 1.0.42.1 là gì

#2) Click on “Uninstall a Program”.

Vulkan run time libraries 1.0.42.1 là gì

#3) Right-click on the Vulkan file from the list of options available and click on the “Uninstall/Change” option as shown in the image below.

Vulkan run time libraries 1.0.42.1 là gì

#4) Uninstall wizard is displayed as shown below. Click on the “Uninstall” button.

Vulkan run time libraries 1.0.42.1 là gì

A process bar will be displayed and the Vulkan file will be removed from the system.

Frequently Asked Questions

Q #1) Do I need Vulkan runtime?

Answer: The need for Vulkan runtime depends completely on the demand of the user. If the user needs to play games and enjoy the enhanced graphic experience, then the user can install Vulkan Runtime Library on their system.

Q #2) Can I delete VulkanRT?

Answer: The answer to this is yes. If a user wishes then he can delete Vulkan Run Time, but there is no need of deleting it as it not an infected file or malware, so it won’t harm your system.

Q #3) Do I need to install Vulkan?

Answer: Vulkan provides its users with an enhanced and improved experience, so it is beneficial for the user to install Vulkan to utilize the maximum gaming experience on your system.

Q #4) What is Open AL and why do I need it?

Answer: Open AL is a cross-platform audio API (Application Programming Interface) that allows its user to gain maximum audio performance from the gaming platforms. The Open AL provides its users with the 3D Audio experience and amazing sound effects.

Q #5) Are Vulkan libraries detected by antivirus?

Answer: Some antiviruses give the warning for the presence of Vulkan libraries in the system, but we can ignore those warnings as they will not cause any harm to the system.

Conclusion

In this article, we talked about the API which helps gamers to enhance their graphic experience. We also discussed in detail the Vulkan API and also talked about Vulkan Runtime Library.

We also had a detailed discussion on what is Vulkan Runtime Libraries in Windows 10, the issues faced by the users, and learned the ways to remove them.

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Đây là video nói về sự khác nhau của DX 11, DX 12 và DX 12 Ultimate. Về chi tiết việc gamer nên chọn loại DX nào cho việc graphics game setup, thì mời anh em xem video nhé!

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Finalmente a primeira versão da API Vulkan veio à público, vamos falar um pouco sobre ela e sobre como ela poderá influenciar o mercado dos games. Para saber tudo sobre o Vulkan acompanhe o blog Diolinux, abaixo você poderá consultar uma série de matérias sobre o assunto que complementam o vídeo, enjoy! 😀
Vídeo da AMD sobre o Vulkan: http://goo.gl/fy94cG
Drivers Intel para o Vulkan: http://goo.gl/NfHyoI
RetroArch e PPSSPP com Vulkan: http://goo.gl/zoXCiy
Lançamento da versão 1.0 do Vulkan: http://goo.gl/ykyjTw
Serious Sam 4 vai usar Vulkan: http://goo.gl/hjg3MN
Intel mostrar o desempenho do Vulkan em relação ao OpenGL: http://goo.gl/I2jyc8
Benchmarks com o Vulkan: http://goo.gl/Eqe39C
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Contato:[email protected]

Vulkan is the API set to go headtohead against Microsoft’s DirectX 12. Here’s why gamers should care about what it has to offer.
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Vulkan Run Time Nedir
Vulkan run time libraries, pek çok dll dosyasından oluşur. Eğer oyun oynuyorsanız daha iyi performans için Vulkan run time libraries uygulamasının bilgisayarınızda kalması iyi olur.
Vulkan geneneksel grafik işlemcileri daha iyi kullanmak amaçlı oyunlar tarafından kullanılan yeni bir API’dir.
Api (Application Programming Interface). Uygulama Programlama Arayüzü anlamına gelen Api,
herhangi bir uygulamanın belli işlevlerini diğer uygulamalarında kullanabilmesi için oluşturulmuş bir modüldür.
vulkan run time ne işe yarar
vulkan run time libraries 1.0.26.0
vulkan run time
vulkan runtime libraries
vulkan run time libraries 1.0.42.1 nedir
vulkan run time libraries
vulkan rt nedir

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